Imagine for a moment an entity which
is the only thing that exists, there is no existence outside of it since it is
existence itself. It is conscious of its existence and being the only entity in
existence it is only entity that is conscious. Imagine further that this entity looks like a
pool of liquid light in which waves gently rise and fall in blissful rhythmic
fashion.
The entity, let’s creatively call
it Entity 1, is in a state of bliss and wants to share this bliss with someone.
So, within one of these waves He
imagines a few replicas of himself and says to them, “Let’s have a spot of fun
guys, let’s play Hide and Seek.” It all
goes magically well, everyone instantly hides, and the seeker finds them instantly
because, after all, each player is a replica of Entity 1 and thus is entirely aware
of all that is. It really isn’t that much
fun and soon the wave subsides into the pool of light. The entity replicas
within the wave experience the bliss of merging back into the pool, which
essentially is their own reality or real Self.
“Hmmm,” Entity 1 thinks, “what if
I made the game a little more interesting by making it harder for me to seek
myself out. The only way to make that
happen would be for my replicas to forget who they are and learn about their true
nature as part of the game itself.” He
thus conceptualized Maya, his eternal co-conspirator who cast an intangible veil that hid the truth about Entity 1
from his replica selves. This state of existence was called state of
simultaneous oneness and difference.
“And why should all my replicas
be all aike, when I could have infinite varieties with different level of Self-awareness?
And let me project myself into space, time
and infinite number of worlds where I spawn my replicas? I know who each one is, and I would experience each
world and each life through my own replicas. Why, I will be like a bird that watches as my replica goes about experiencing the world and once it finds
itself I too will experience the bliss it experiences in merging back to myself.”
“Yeah, that’s what I will do”, Entity
1 says in a very Dave Allen fashion.
And then He thinks some more, “Now,
what if the objective of the game is not immediately clear and these replicas
have to go through lifetimes to identify the objective of the game. And only then
play the game out? That would make it even
more challenging to myself and the bliss of reaching the Goal would be even
higher. Of course, I would leave enough number of clues in different worlds for
people to know what a game really is and guess what, perhaps if sometimes the
game goes haywire, I will get in the game and bring it back onto the track myself
…”
And He thought of many wondrous
details like how the replicas earn merit or demerit points as they progress in
the game and called it the Law of Karma, a series of foundational constants for
each of the infinite universes, so on and so forth.
Finally, He created the most exquisite
of all the concepts - Grace. Grace was
the mechanism that enabled any of the replicas to reach out directly to Entity
1 and for Him to directly reach back and bring that replica back to the state
of bliss and luminosity.
No sooner had He thought of all
this than it was all already there. Mighty
universes took birth inside the waves as so many soap bubbles, matured and
disappeared back into the waves. These universes
existed as imaginations whose only reason to exist was to provide the Replicas
with experience and to help them find their way back to the bliss of self-realization.
Through these many universes the
replicas lived out lives after lives, searching for happiness within the
transience of material existence. For each this cycle would continue until having realized the futility of searching for meaning in the transient, they would set out on a path to eternal
happiness. When an individual replica realized that all this was just a game of Hide and Seek and
all one had to do be eternally happy was to seek out and realize ones true
identity as being one with Entity 1, the game would actually begin.
Within planet Earth, Entity 1 has been known by many names Krishna, God, Brahman, Self, Atman [1] and many more. The truth behind existence has best described
as Tat Tvam Asi [2]. And the best way of
realizing that truth has been revealed as Bhakti, which allowed a replica to invite Krishna’s
grace, in a focused manner called Sadhana.
And this Imaginary story, in fact
is the True Theory of Everything, the
True TOE. Whoever has understood
this story has understood everything there is. Having known this there is nothing more to be
known. The realization of this truth, making it real, is Moksha.
8 comments:
Excellent light hearted way to capture the essence of our existence ..tattvagyan...
Well written Prabir!
Good one
Trying to understand God is like calculating the true value of PI.
Every iteration is better than the earlier one - but still as far away from reality as the original (first) iteration was.
Good read, though!!
I used to imagine in school that the universe is a network of souls ... each knowing everything about every other. There was no charm in this existence - hence they created the game called life with two rules.
1. You forget who you really are
2. You are not allowed to destroy the game.
In the end, the souls meet again and have fun how one became a murderer and the other caught him and put him to death via the gallows. They then decide who gets what role in the next game.
Thanks a lot. I am really glad you liked it.
Very well written. The description of the Entity 1 as a pool of liquid light with waves within made me visualise the whole thing. The topic has elucidated the essence of adwaita Vedanta which is very difficult to understand in a language which everyone can grasp easily.
Thanks Tutun.
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